【Assetto Corsa】フォーミュラE コースまとめ

コース

今回はAssetto Corsa(アセットコルサ)のFormula EのコースModをまとめていきます。

※2021/03/24 大幅な加筆修正、03/26 モロッコ E-Prixを追加

スポンサーリンク

フォーミュラEとは

FIA フォーミュラE世界選手権は化石燃料を使用しない電気自動車のフォーミュラカーによるレース。俗に「電気自動車のF1」などと紹介される。2014年9月から開催されている。都市部の大気汚染対策となる電気自動車の普及促進を狙い、レースは世界各地の大都市や有名リゾート地の市街地コースで行なわれる。シリーズは秋に開幕し、年をまたいで年間10戦程度が行なわれる。シリーズ発足当初は世界選手権ではなかったため、各イベントはグランプリ(GP)ではなくe-Prix(イープリ)と呼ばれ、世界選手権に昇格後も引き継がれている。

wikipediaより

サウジアラビア E-Prix

Diriyah ePrix (Riyadh Street Circuit) v1.0 by shin956 (フォルダ名:ad_diriyah)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = roada3495, roada3491, roada1120, roada2607, wall1684, roada0, roada423, roada2965, roada233, roada301, roada467, roada3484, roada3468
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada_tarmac_?, roada1332 
PROP_... = ksAmbient, 0.3

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS =  roada2744
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada3491, roada2647, roada2650, roada2613, roada2614
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = wall3596, roada2163, roada1413, roada1416, roada1414, roada1400, roada2822, grvl1337, roada1084, roada1236, roada1085, roada2393, roada2444, roada2445, roada2744, roada3495
PROP_... = ksAmbient, 0.3

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada3484, roada3468
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.25
PROP_... = ksAlphaRef, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

中国 E-Prix

Sanya ePrix

Sanya ePrix (Haitang Bay Circuit) v1.0 by shin956 (フォルダ名:sanya_eprix)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = light, roada3188, roada3187, roada3302, roada3169, roada3182, roada3168, roada3177, roada3178, roada3180, roada3179, roada3175, roada3171, roada3167, roada3176, roada3173, roada3170, roada3166, roada3172, roada3190, roada2270, roada3323, roada3301, roada2245, roada2242, roada2240, roada1803, roada1802
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = light, roada2307, roada2270, roada2242, roada2271
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada1705
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada3302, roada3323, roada3301, roada1473, roada2465, roada3190, roada3278
PROP_... = ksAmbient, 0.45
PROP_... = ksDiffuse, 0.3

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada3188, roada3187
PROP_... = ksAmbient, 0.7

[MESH_ADJUSTMENT_...]
MESHES = skid?
IS_RENDERABLE = 0

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

Hong Kong ePrix

Hong Kong ePrix / v1.0 RC by SIM TRAXX (フォルダ名:simtraxx_hk)

イタリア E-Prix

Rome ePrix (Circuto Cittadino dell’EUR) v1.0 by shin956 (フォルダ名:rome_eprix)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = roada1615, roada1274, roada1275, roada1991, roada1609, roada1614, roada2538, roada2539, roada1611, roada1610, roada1612, gras2690, roada989, wall2781, roada656, roada660, roada657, roada663, wall2780, wall677
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED  

[SHADER_REPLACEMENT_...]
DESCRIPTION = tree shader fix
ACTIVE = 1 
MATERIALS = roada1612
CULL_MODE = DOUBLESIDED 
SHADER = ksTree

[SHADER_REPLACEMENT_...]
DESCRIPTION = billboards fix
ACTIVE = 1 
MATERIALS = wall667, roada2404, roada141, roada545, roada657, roada1541, roada663, abb, roada2, roada0, 10 - Default, wall666, wall678, wall665, roada4, roada1131, wall674, wall669, roada546, roada2180, roada1230, roada1234, Material #0, 07 - Default, roada1967, roada567, roada303, roada544, wall670, roada768
PROP_... = ksDiffuse, 0.25
PROP_... = ksAmbient, 0.25

[SHADER_REPLACEMENT_...]
DESCRIPTION = road fix
ACTIVE = 1 
MATERIALS = roada_tarmac_ennis406801, roada_tarmac_ennis402797
PROP_... = ksDiffuse, 0.25

[SHADER_REPLACEMENT_...]
DESCRIPTION = road fix
ACTIVE = 1 
MATERIALS = roada_tarmac_ennis516826
PROP_... = ksAmbient, 0.5
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = rome1.dds

[SHADER_REPLACEMENT_...]
DESCRIPTION = grass fix
ACTIVE = 1 
MATERIALS = grass585
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.15

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = wall2781
CAST_SHADOWS = 1
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = no shadow
MATERIALS = roada_tarmac_?
CAST_SHADOWS = 0

アメリカ E-Prix

New York City ePrix (Brooklyn Street Circuit) v1.0 by shin956 (フォルダ名:newyork_eprix)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = roada2485, roada2486, roada2488, roada1368, roada1367, roada1602, roada1351, roada1919, roada1907, roada252, roada1834, roada2464, roada2471, roada2468, roada2470, roada258
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada2488, roada2485, roada2486
PROP_... = ksAmbient, 0.6
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = groove1
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada151, roada0, roada154, roada1368, roada1367, roada1436, roada2188, wall2679, roada1449, roada1451, roada1450
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada251, roada1882, roada1834, roada1842, roada1838, roada1877, roada1921, roada1920, roada1839, roada252, roada258, roada2335
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

[MESH_ADJUSTMENT_...]
MESHES = groove2
IS_RENDERABLE = 0

スイス E-Prix

Zürich ePrix

Zürich ePrix v1.0 by RMi

Bern Street Circuit

Swiss ePrix (Bern Street Circuit) v1.0 by shin956 (フォルダ名:swiss_eprix)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = light, roada1849, roada1848, roada2139, roada2605, roada2606, roada2715, roada1982, roada1946, roada1916, roada1921, roada2608, roada2588, wall1788
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada2011
SHADER = ksPerPixelAT
BLEND_MODE = ALPHA_TEST 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada2720, roada2150
PROP_... = ksAmbient, 0.7
PROP_... = ksDiffuse, 0.3

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada2721, roada1848, roada1849, roada1415, roada1413, roada1414, roada2306
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3

[MESH_ADJUSTMENT_0]
MESHES = obj_255_SUB4, obj_255_SUB8, obj_255_SUB2, obj_255_SUB7, groove1, groove2
IS_RENDERABLE = 0

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

ドイツ E-Prix

Berline ePrix (Tempelhof Airport Street Circuit) v1.0 by shin956 (フォルダ名:berline_eprix)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = roada2001, roada2000, roada1780, roada1154, roada1153, roada1979, roada1986, roada1985, roada1983, roada1990, roada1988, roada1991, roada1989, roada1995, roada1982, roada1980, roada1992, roada1984, roada1550, wall2195, roada1226, roada1112, roada1895, roada2003, roada1981, roada78, roada84, roada77, roada81, roada1222, roada590
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada1850
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.01
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3

[SHADER_REPLACEMENT_...]
DESCRIPTION = marshals
ACTIVE = 1 
MATERIALS = roada2001, roada2000
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 15

[SHADER_REPLACEMENT_...]
DESCRIPTION = tent
ACTIVE = 1 
MATERIALS = roada2003
PROP_... = ksAmbient, 1.2
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 15

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = wall2194, roada1222, roada1850, roada1850, roada77, roada358
PROP_... = ksAmbient, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada413, roada81, roada1874, roada1732
PROP_... = ksAmbient, 0.3

[SHADER_REPLACEMENT_...]
DESCRIPTION = skidmark
ACTIVE = 1
MATERIALS = skid1, skidgrid
SHADER = ksPerPixelAlpha
BLEND_MODE = ALPHA_BLEND
CAST_SHADOWS = 0
IS_TRANSPARENT = 1
PROP_... = alpha, 1
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
DESCRIPTION = window
ACTIVE = 1
MATERIALS = roada38, roada1633
PROP_... = ksSpecularEXP, 225
PROP_... = fresnelMaxLevel, 0.25

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

チリ E-Prix

Santiago ePrix (Parque O’Higgins Circuit) v1.0 by shin956 (フォルダ名:santiago)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = roada1962, roada1963, roada1964, roada1983, roada1982, roada1882, roada728, roada1965, wall1368, wall1373, roada1039, roada1879, roada1880, roada1854, roada1858, roada1862, roada1865, roada1435, roada1727, roada2016, wall763, roada203, roada60, roada721, safer2122, safer2121, roada632, roada718, wall761, roada2035, roada1989
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED 

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS =  
CULL_MODE = FRONT

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada1882
PROP_0 = ksAmbient, 1.0
PROP_1 = ksDiffuse, 0.4
PROP_2 = ksAlphaRef, 0

[SHADER_REPLACEMENT_...]
DESCRIPTION = light,wall
ACTIVE = 1 
MATERIALS = 03 - Default, wall2120
CULL_MODE = DOUBLESIDED  
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
DESCRIPTION = tree shader fix
ACTIVE = 1 
MATERIALS = gras2031
CULL_MODE = DOUBLESIDED 
SHADER = ksTree

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada1965
SHADER = ksPerPixel

[SHADER_REPLACEMENT_...]
DESCRIPTION = skidmark fix
ACTIVE = 1 
MATERIALS = 02 - Default
IS_TRANSPARENT = 1 
CAST_SHADOWS = 0

[SHADER_REPLACEMENT_...]
DESCRIPTION = road fix
ACTIVE = 1 
MATERIALS = roada_tarmac_ennis203855, roada_tarmac_ennis205857, roada_tarmac_ennis214860
PROP_0 = ksDiffuse, 0.25
PROP_1 = ksSpecularEXP, 25

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada1109, roada1139, roada1127, roada1068, roada1067, roada1962
PROP_0 = ksAmbient, 0.45

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada1879, roada1880
PROP_0 = ksAmbient, 0.75

[SHADER_REPLACEMENT_...]
DESCRIPTION = tree Ambient
ACTIVE = 1 
MATERIALS = roada1989
PROP_0 = ksAmbient, 0.38

[SHADER_REPLACEMENT_...]
DESCRIPTION = pitbox Ambient
ACTIVE = 1 
MATERIALS = roada1964, roada1965, wall1368, wall1371, wall1370, wall1373, wall1372, roada1962, roada1963, roada1983, roada1982
PROP_0 = ksAmbient, 1.0
PROP_1 = ksDiffuse, 0.45
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
DESCRIPTION = pit
ACTIVE = 1 
MATERIALS = wall1371, roada546, wall1367
PROP_0 = ksDiffuse, 0.35
PROP_1 = ksSpecularEXP, 25

[SHADER_REPLACEMENT_...]
DESCRIPTION = 
ACTIVE = 1 
MATERIALS = roada_tarmac_?
PROP_0 = detailNMMult, 10, 40
PROP_1 = fresnelMaxLevel, 4
PROP_2 = fresnelEXP, 4

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

メキシコ E-Prix

Mexico ePrix (Autódromo Hermanos Rodríguez ) v1.0 by shin956 (フォルダ名:mexico_eprix)

今見ると明るかったので、ext_configの[SHADER_REPLACEMENT_…]欄の内容を以下に書き換えてください。

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = ?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecularEXP, 30
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = roada1977, roada1981
RESOURCE_0 = txNormal
RESOURCE_TEXTURE_0 = flat_nm.dds
RESOURCE_1 = txDetail
RESOURCE_TEXTURE_1 = Screen_video008.dds
RESOURCE_2 = txMaps
RESOURCE_TEXTURE_2 = Screen_video008.dds

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Trees
MATERIALS = roada1010, roada1077, roada1075, roada1139, roada1080, roada1145, roada1144, roada1887, roada1142, roada1863
PROP_... = ksAmbient, 0.5
PROP_... = ksDiffuse, 0.3

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Trees
MATERIALS = roada1078, roada1858
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRPITLTA
RESOURCE_0 = txDetail
RESOURCE_TEXTURE_0 = grlt3.dds

[Material_RoomWindows]
Materials = roada27, roada1600

[MATERIAL_ADJUSTMENT_0]
DESCRIPTION = RoomWindows
MATERIALS = roada27, roada1600
CONDITION = NIGHT_SMOOTH
KEY_0 = ksEmissive
VALUE_0 = 1, 0.71, 0.42,4
VALUE_0_OFF = 0, 0, 0
ACTIVE = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = roada1141, roada1140
SHADER = ksTree

[SHADER_REPLACEMENT_...]
DESCRIPTION = double face
ACTIVE = 1 
MATERIALS = wall1989, roada1749, roada1750, roada45, roada1076, roada1075, roada1077, roada1080, roada1010, roada1141, roada1139, roada1140, roada1075, roada1080, roada1299, roada1300, roada1858, wall985, roada1145, roada1144, roada1861, wall990, roada1887, wall938, wall974, roada402, roada57, roada37, roada19, roada38, roada35, roada30, roada799, roada800, roada943, roada47, roada49, roada50, wall984, roada1052, roada19, roada31, roada57, roada1601, roada1009, roada1142, roada1078, roada1835, roada1834, roada1833, roada1832
DOUBLE_FACE_SHADOW_BIASED = 1 
CULL_MODE = DOUBLESIDED  

[MESH_ADJUSTMENT_0]
MESHES = obj_2505
IS_RENDERABLE = 0

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = NODE
CAST_SHADOWS = 0

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = groove?
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

フランス E-Prix

Paris ePrix by ACFL (フォルダ名:acfl_paris_eprix)

明るさなどの修正をするには、ext_configとextensionファイルを作成して以下を追加してください。

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=trees
MATERIALS=roada768, roada730, roada747
SHADER = ksTree
BLEND_MODE=ALPHA_TEST
CAST_SHADOWS = 1
CULL_MODE = OFF
IS_TRANSPARENT = 0
DOUBLE_FACE_SHADOW_BIASED = 1
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=at
MATERIALS=roada_tarmac_ennis612963, roada445, roada_tarmac_ennis619971, roada_tarmac_ennis603954, rmbl301, roada418, roada416, roada417, roada415
SHADER = ksPerPixelAT
BLEND_MODE=ALPHA_TEST

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=double face
MATERIALS=grdr300, roada1127, roada1085
CULL_MODE = OFF
PROP_... = ksAlphaRef, 0.3

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=all dark
MATERIALS=?
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 20

[SHADER_REPLACEMENT_...]
MATERIALS=?
MESHES = ? 
LOD_OUT=500

[GRASS_FX]
GRASS_MATERIALS=dstg336

モロッコ E-Prix

Marrakech by TheRollovers + update pis vao by kevink2

Real Billboards Like Skin and config by shin956

スキンが架空のものばかりなので作成しました。CMでアクティブにしてください。

Formula E車両

FORMULA E GEN 2 EVO 2 v1.0 by ACFL (有料、€2.99)

Formula Lithium 2019 by VRC (有料、$4.5)

ACFL FORMULA E.MOD V.1.3 by ACFL (有料、€2.99)

上は「Gen2」と呼ばれる第2世代のマシン、下のマシンは第一世代のもの。

Renault SRT 01E v1.0 by Marco Mollace

今回はここまで。

コメント

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