【Assetto Corsa】コースのExtension設定集【雨】

Extension

作成したアセットコルサのコースのExtension設定(Config)を書いていきます。

私の環境はCustom Shaders Patch v0.1.62 preview15です。このバージョンはCSPの作者に寄付しないとダウンロードできません。詳しくは前回のExtensionの記事にて。

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設定内容は以下の通りです。

  • RainFX
  • GrassFX
  • Shaderの修正
  • 照明(オブジェクトがある場合のみ)
  • 水の表現を追加(水面がある場合のみ)

Detroit 1988

最近リワークバージョンが出たので以下のリンクからダウンロードしてください。

Detroit 1988 v1.1 -

detroit1988/extension/ext_config.iniの記述を以下のように書き換えてください。

  1. [INCLUDE]
  2. INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini
  3. [GRASS_FX]
  4. GRASS_MATERIALS = grass?
  5. OCCLUDING_MATERIALS = road?, rmbl?
  6. SHAPE_SIZE = 2
  7. MASK_MAIN_THRESHOLD = -1
  8. MASK_RED_THRESHOLD = 0
  9. MASK_MIN_LUMINANCE = -1
  10. MASK_MAX_LUMINANCE = 1
  11. [Material_Water]
  12. Meshes=water?
  13. Type=OCEAN
  14. UseNormalMapTwice=0
  15. UseAlphaFromDiffuse=0
  16. UseRecommendedTextures=1
  17. [SPECTATORS]
  18. MESHES = ?public?, ?crowd?, ?people?
  19. [LIGHTING]
  20. LIT_MULT = 1
  21. SPECULAR_MULT = 1
  22. CAR_LIGHTS_LIT_MULT = 1
  23. [LIGHT_SERIES_0]
  24. DESCRIPTION=Street Lights
  25. ACTIVE=1
  26. MATERIALS=lightin
  27. DIRECTION = 0,-1,0
  28. OFFSET = 0, 0, 0
  29. SPOT = 180
  30. SPOT_SHARPNESS = 0.9
  31. RANGE = 45
  32. RANGE_GRADIENT_OFFSET = 0.4
  33. FADE_AT = 700
  34. FADE_SMOOTH = 30
  35. COLOR = 255, 209, 178, 0.035
  36. SINGLE_FREQUENCY = 0
  37. CONDITION = NIGHT_SMOOTH
  38. [MATERIAL_ADJUSTMENT_0]
  39. DESCRIPTION=street light emissive
  40. ACTIVE=1
  41. MATERIALS=lightin
  42. KEY_0=ksEmissive
  43. VALUE_0= 255, 244, 229, 0.5
  44. VALUE_0_OFF= 0
  45. KEY_1 = ksAlphaRef
  46. VALUE_1 = -193
  47. VALUE_1_OFF = 0, 0, 0
  48. CONDITION = NIGHT_SMOOTH
  49. RANGE = 45
  50. [LIGHT_SERIES_1]
  51. DESCRIPTION=Street Lights
  52. ACTIVE=1
  53. MATERIALS=tun_lamp
  54. DIRECTION = 0,-1,0
  55. OFFSET = 0, 0, 0
  56. SPOT = 180
  57. SPOT_SHARPNESS = 0.9
  58. RANGE = 45
  59. RANGE_GRADIENT_OFFSET = 0.4
  60. FADE_AT = 700
  61. FADE_SMOOTH = 30
  62. COLOR = 255, 209, 178, 0.02
  63. SINGLE_FREQUENCY = 0
  64. CONDITION = NIGHT_SMOOTH
  65. [MATERIAL_ADJUSTMENT_1]
  66. DESCRIPTION=street light emissive
  67. ACTIVE=1
  68. MATERIALS=tun_lamp
  69. KEY_0=ksEmissive
  70. VALUE_0= 255, 244, 229, 0.2
  71. VALUE_0_OFF= 0
  72. KEY_1 = ksAlphaRef
  73. VALUE_1 = -193
  74. VALUE_1_OFF = 0, 0, 0
  75. CONDITION = NIGHT_SMOOTH
  76. RANGE = 45
  77. [SHADER_REPLACEMENT_...]
  78. ACTIVE = 1
  79. MATERIALS = flag1
  80. BLEND_MODE = ALPHA_TEST
  81. PROP_0 = distortion, 0.05
  82. PROP_1 = frequency, 2
  83. [RAIN_FX]
  84. PUDDLES_MATERIALS = road?, rdta01
  85. SOAKING_MATERIALS =
  86. SMOOTH_MATERIALS =
  87. ROUGH_MATERIALS = grass?
  88. LINES_MATERIALS =
  89. RELIEF_MATERIALS = '{ dynamic:no & !Bx? }'

Estoril 1988

最近リワークバージョンが出たので以下のリンクからダウンロードしてください。

Estoril 1988 v1.6 -

estoril1988/extension/ext_config.iniの記述を以下のように書き換えてください。

  1. [INCLUDE]
  2. INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini
  3. [GRASS_FX]
  4. GRASS_MATERIALS = grass?
  5. OCCLUDING_MATERIALS = road?, rmbl?
  6. SHAPE_SIZE = 2
  7. MASK_MAIN_THRESHOLD = -1
  8. MASK_RED_THRESHOLD = 0
  9. MASK_MIN_LUMINANCE = -1
  10. MASK_MAX_LUMINANCE = 1
  11. [SPECTATORS]
  12. MESHES = ?public?, ?crowd?, ?people?
  13. [SHADER_REPLACEMENT_...]
  14. ACTIVE = 1
  15. MATERIALS = anten01
  16. SHADER = ksPerPixelAT
  17. [SHADER_REPLACEMENT_...]
  18. ACTIVE = 1
  19. MATERIALS = flag1
  20. BLEND_MODE = ALPHA_TEST
  21. PROP_0 = distortion, 0.05
  22. PROP_1 = frequency, 2
  23. [RAIN_FX]
  24. PUDDLES_MATERIALS = road?
  25. SOAKING_MATERIALS =
  26. SMOOTH_MATERIALS =
  27. ROUGH_MATERIALS = grass?, grvl1
  28. LINES_MATERIALS =
  29. RELIEF_MATERIALS = '{ dynamic:no & !Bx? }'

今回はここまで。

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