作成したアセットコルサのコースのExtension設定(Config)を書いていきます。
私の環境はCustom Shaders Patch v0.1.62 preview15です。このバージョンはCSPの作者に寄付しないとダウンロードできません。詳しくは前回のExtensionの記事にて。

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設定内容は以下の通りです。
- RainFX
- GrassFX
- Shaderの修正
- 照明(オブジェクトがある場合のみ)
- 水の表現を追加(水面がある場合のみ)
Detroit 1988
最近リワークバージョンが出たので以下のリンクからダウンロードしてください。
Detroit 1988 v1.1 -

detroit1988/extension/ext_config.iniの記述を以下のように書き換えてください。
- [INCLUDE]
- INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini
- [GRASS_FX]
- GRASS_MATERIALS = grass?
- OCCLUDING_MATERIALS = road?, rmbl?
- SHAPE_SIZE = 2
- MASK_MAIN_THRESHOLD = -1
- MASK_RED_THRESHOLD = 0
- MASK_MIN_LUMINANCE = -1
- MASK_MAX_LUMINANCE = 1
- [Material_Water]
- Meshes=water?
- Type=OCEAN
- UseNormalMapTwice=0
- UseAlphaFromDiffuse=0
- UseRecommendedTextures=1
- [SPECTATORS]
- MESHES = ?public?, ?crowd?, ?people?
- [LIGHTING]
- LIT_MULT = 1
- SPECULAR_MULT = 1
- CAR_LIGHTS_LIT_MULT = 1
- [LIGHT_SERIES_0]
- DESCRIPTION=Street Lights
- ACTIVE=1
- MATERIALS=lightin
- DIRECTION = 0,-1,0
- OFFSET = 0, 0, 0
- SPOT = 180
- SPOT_SHARPNESS = 0.9
- RANGE = 45
- RANGE_GRADIENT_OFFSET = 0.4
- FADE_AT = 700
- FADE_SMOOTH = 30
- COLOR = 255, 209, 178, 0.035
- SINGLE_FREQUENCY = 0
- CONDITION = NIGHT_SMOOTH
- [MATERIAL_ADJUSTMENT_0]
- DESCRIPTION=street light emissive
- ACTIVE=1
- MATERIALS=lightin
- KEY_0=ksEmissive
- VALUE_0= 255, 244, 229, 0.5
- VALUE_0_OFF= 0
- KEY_1 = ksAlphaRef
- VALUE_1 = -193
- VALUE_1_OFF = 0, 0, 0
- CONDITION = NIGHT_SMOOTH
- RANGE = 45
- [LIGHT_SERIES_1]
- DESCRIPTION=Street Lights
- ACTIVE=1
- MATERIALS=tun_lamp
- DIRECTION = 0,-1,0
- OFFSET = 0, 0, 0
- SPOT = 180
- SPOT_SHARPNESS = 0.9
- RANGE = 45
- RANGE_GRADIENT_OFFSET = 0.4
- FADE_AT = 700
- FADE_SMOOTH = 30
- COLOR = 255, 209, 178, 0.02
- SINGLE_FREQUENCY = 0
- CONDITION = NIGHT_SMOOTH
- [MATERIAL_ADJUSTMENT_1]
- DESCRIPTION=street light emissive
- ACTIVE=1
- MATERIALS=tun_lamp
- KEY_0=ksEmissive
- VALUE_0= 255, 244, 229, 0.2
- VALUE_0_OFF= 0
- KEY_1 = ksAlphaRef
- VALUE_1 = -193
- VALUE_1_OFF = 0, 0, 0
- CONDITION = NIGHT_SMOOTH
- RANGE = 45
- [SHADER_REPLACEMENT_...]
- ACTIVE = 1
- MATERIALS = flag1
- BLEND_MODE = ALPHA_TEST
- PROP_0 = distortion, 0.05
- PROP_1 = frequency, 2
- [RAIN_FX]
- PUDDLES_MATERIALS = road?, rdta01
- SOAKING_MATERIALS =
- SMOOTH_MATERIALS =
- ROUGH_MATERIALS = grass?
- LINES_MATERIALS =
- RELIEF_MATERIALS = '{ dynamic:no & !Bx? }'
Estoril 1988
最近リワークバージョンが出たので以下のリンクからダウンロードしてください。
Estoril 1988 v1.6 -

estoril1988/extension/ext_config.iniの記述を以下のように書き換えてください。
- [INCLUDE]
- INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini
- [GRASS_FX]
- GRASS_MATERIALS = grass?
- OCCLUDING_MATERIALS = road?, rmbl?
- SHAPE_SIZE = 2
- MASK_MAIN_THRESHOLD = -1
- MASK_RED_THRESHOLD = 0
- MASK_MIN_LUMINANCE = -1
- MASK_MAX_LUMINANCE = 1
- [SPECTATORS]
- MESHES = ?public?, ?crowd?, ?people?
- [SHADER_REPLACEMENT_...]
- ACTIVE = 1
- MATERIALS = anten01
- SHADER = ksPerPixelAT
- [SHADER_REPLACEMENT_...]
- ACTIVE = 1
- MATERIALS = flag1
- BLEND_MODE = ALPHA_TEST
- PROP_0 = distortion, 0.05
- PROP_1 = frequency, 2
- [RAIN_FX]
- PUDDLES_MATERIALS = road?
- SOAKING_MATERIALS =
- SMOOTH_MATERIALS =
- ROUGH_MATERIALS = grass?, grvl1
- LINES_MATERIALS =
- RELIEF_MATERIALS = '{ dynamic:no & !Bx? }'
今回はここまで。
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