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	<title>Extension | shinのmodについてなんかかく</title>
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	<title>Extension | shinのmodについてなんかかく</title>
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	<item>
		<title>CSPの機能でワイパーを追加する方法【Assetto Corsa】</title>
		<link>https://www.shinacmod.com/csp-wiper-making/</link>
					<comments>https://www.shinacmod.com/csp-wiper-making/#comments</comments>
		
		<dc:creator><![CDATA[shin956]]></dc:creator>
		<pubDate>Mon, 27 Sep 2021 09:00:00 +0000</pubDate>
				<category><![CDATA[Mod作り]]></category>
		<category><![CDATA[CSP]]></category>
		<category><![CDATA[Extension]]></category>
		<category><![CDATA[ワイパー]]></category>
		<guid isPermaLink="false">https://www.shinacmod.com/?p=4289</guid>

					<description><![CDATA[こんにちは。今回はAssetto CorsaでCustomShadersPatch（CSP）の機能を使用してワイパーが動かない車種にワイパーアニメーションを付けるまでを書きます。理解すれば10分くらいでできるのでチャレン [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>こんにちは。今回はAssetto CorsaでCustomShadersPatch（CSP）の機能を使用してワイパーが動かない車種にワイパーアニメーションを付けるまでを書きます。理解すれば10分くらいでできるのでチャレンジしてみて下さい。</p>




  <div id="toc" class="toc tnt-number toc-center tnt-number border-element"><input type="checkbox" class="toc-checkbox" id="toc-checkbox-2" checked><label class="toc-title" for="toc-checkbox-2">Contents</label>
    <div class="toc-content">
    <ol class="toc-list open"><li><a href="#toc1" tabindex="0">事前準備</a></li><li><a href="#toc2" tabindex="0">ワイパーを作動させる</a></li><li><a href="#toc3" tabindex="0">注意点</a></li><li><a href="#toc4" tabindex="0">参考ツイート動画</a></li></ol>
    </div>
  </div>

<h2 class="wp-block-heading"><span id="toc1">事前準備</span></h2>



<p>１．ワイパーを付けたい車種のフォルダ内にextensionフォルダとその中にext_config.iniがあることを確認する。（なかったら作成してください）（assettocorsa\extension\config\cars内のcarname.iniでも可）</p>



<p>２．コースインしてObject Inspectorを起動して、右上のToolボタンからAnimated wipersをクリック。</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="580" height="490" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-211558.jpg" alt="" class="wp-image-4290" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-211558.jpg 580w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-211558-300x253.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></figure>



<p>３．すると以下のような画面が出てくるのでクリックしコピーして、ext_configにペースト。</p>



<figure class="wp-block-image size-full"><img decoding="async" width="578" height="334" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-211623.jpg" alt="" class="wp-image-4291" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-211623.jpg 578w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-211623-300x173.jpg 300w" sizes="(max-width: 578px) 100vw, 578px" /></figure>



<p>４．2か所のMESHES＝の後にワイパーのオブジェクト名を、UNDERLYING SURFACE=の後にフロントガラスのオブジェクト名をコピー＆ペースト。（Object Inspectorを起動した状態でAlt＋クリックでクリックした場所のオブジェクトの情報が分かります。）</p>



<p>５．一度ゲームを終了。また、ext_configを保存。</p>



<h2 class="wp-block-heading"><span id="toc2">ワイパーを作動させる</span></h2>



<p>１．コースに入ると、Object Inspectorを起動したままだと以下のようなウインドウが表示されていると思います。ワイパーの部品が緑にハイライトされていたらokです。</p>



<figure class="wp-block-image size-full"><img decoding="async" width="579" height="439" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-212813.jpg" alt="" class="wp-image-4292" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-212813.jpg 579w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-212813-300x227.jpg 300w" sizes="(max-width: 579px) 100vw, 579px" /></figure>



<p>２．ワイパーのみを選択します。Ctrlを押しながら範囲選択が便利です。Altを押しながらだと選択解除ができます。ワイパーは一本ずつ選択してください。</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="728" height="458" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-212856.jpg" alt="" class="wp-image-4293" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-212856.jpg 728w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-212856-300x189.jpg 300w" sizes="(max-width: 728px) 100vw, 728px" /></figure>



<p>３．一本選択出来たごとにAdd new groupをクリックしてグループ化してください。</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="575" height="435" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213633.jpg" alt="" class="wp-image-4294" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213633.jpg 575w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213633-300x227.jpg 300w" sizes="(max-width: 575px) 100vw, 575px" /></figure>



<p>４．Main Partタブに移動して、上のDisable curvature followingをクリックします。</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="900" height="653" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213939.jpg" alt="" class="wp-image-4295" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213939.jpg 900w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213939-300x218.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-213939-768x557.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>５．Custom positionを動かしてみて選択し忘れたパーツがないか確認します。</p>



<p>６．XYZ軸がワイパーの上に表示されているので、ワイパーをフロントガラスに近づけるためにCtrlを押しながら軸を移動させます。（大まかでいいです）</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="825" height="556" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214318.jpg" alt="" class="wp-image-4296" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214318.jpg 825w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214318-300x202.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214318-768x518.jpg 768w" sizes="(max-width: 825px) 100vw, 825px" /></figure>



<p>７．ワイパーの終わる位置を決めるためAngle（end）を調整します。</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="900" height="712" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214623.jpg" alt="" class="wp-image-4297" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214623.jpg 900w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214623-300x237.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-214623-768x608.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /></figure>



<p>８．上のEnable everythingをクリックしてフロントガラスにワイパーが添うか確認。</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="573" height="440" src="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-215028.jpg" alt="" class="wp-image-4298" srcset="https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-215028.jpg 573w, https://www.shinacmod.com/wp-content/uploads/2021/09/2021-09-24-215028-300x230.jpg 300w" sizes="(max-width: 573px) 100vw, 573px" /></figure>



<p>１０．Wipers speedを動かして確認。</p>



<p>１１．Copy all settingsをクリックしてコピーし、ext_configにペースト、保存。</p>



<p>１２．雨を降らせてみて、雨粒をふき取るか内側と外側から確認。</p>



<p>１３．完了したら、以下のようにDEBUG＝０にしてください。</p>



<p>[ANIMATED_WIPER_0]<br>DEBUG = 0</p>



<h2 class="wp-block-heading"><span id="toc3">注意点</span></h2>



<p>※1 内側フロントガラスがない場合、内側から雨粒をふき取る描写はされません。</p>



<p>※2 LODがある車の場合、Custom LODを動かして、同じ作業を繰り返してください。クルマが遠くに描画されているときにワイパーが動かなくなってしまいます。作業していないLODはDEBUG = 0にすることを忘れずに</p>



<p>※3 Base part他のタブについてはそのタブに書いてある解説文を翻訳してみて下さい。特殊なワイパーの動きの時に使うようです。</p>



<p>※4 フロントガラスと直接接触するラバーの部分のオブジェクト（マテリアル）が分かれている場合、設定してもfailed to automatically detect rubber parameterとエラーが出てロードできませんでした。対処法が分かれば追記します。</p>



<h2 class="wp-block-heading"><span id="toc4">参考ツイート動画</span></h2>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="ja" dir="ltr">CSPによるワイパーの作動までを動画にしてみました。4倍速くらいです。<a rel="noopener" target="_blank" href="https://twitter.com/hashtag/AssettoCorsa?src=hash&amp;ref_src=twsrc%5Etfw">#AssettoCorsa</a> <a rel="noopener" target="_blank" href="https://twitter.com/hashtag/%E3%82%A2%E3%82%BB%E3%83%83%E3%83%88%E3%82%B3%E3%83%AB%E3%82%B5?src=hash&amp;ref_src=twsrc%5Etfw">#アセットコルサ</a> <a rel="noopener" target="_blank" href="https://t.co/yHPQY6Rxdf">pic.twitter.com/yHPQY6Rxdf</a></p>&mdash; shin956 (@shin9561) <a rel="noopener" target="_blank" href="https://twitter.com/shin9561/status/1441327586647310336?ref_src=twsrc%5Etfw">September 24, 2021</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<p>以上です。基本的なやり方を書きました。</p>
]]></content:encoded>
					
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>【Assetto Corsa】コースのExtension設定集3【雨】</title>
		<link>https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-3/</link>
					<comments>https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-3/#respond</comments>
		
		<dc:creator><![CDATA[shin956]]></dc:creator>
		<pubDate>Tue, 18 Aug 2020 12:19:33 +0000</pubDate>
				<category><![CDATA[Extension]]></category>
		<category><![CDATA[Adria]]></category>
		<category><![CDATA[Anderstorp]]></category>
		<category><![CDATA[St.Petersburg]]></category>
		<category><![CDATA[雨]]></category>
		<guid isPermaLink="false">https://www.shinacmod.com/?p=1068</guid>

					<description><![CDATA[作成したアセットコルサのコースのExtension設定（Config）を書いていきます。 私の環境はCustom Shaders Patch v0.1.62 preview15です。このバージョンはCSPの作者に寄付しな [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>作成したアセットコルサのコースのExtension設定（Config）を書いていきます。</p>



<p>私の環境はCustom Shaders Patch v0.1.62 preview15です。このバージョンはCSPの作者に寄付しないとダウンロードできません。詳しくは<a href="https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-1/" target="_blank" title="https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-1/">1回目のExtensionの記事</a>にて。</p>



<p>設定内容は以下の通りです。</p>



<ul class="wp-block-list"><li>・RainFX (CSP寄付バージョンじゃないと反映されないと思います)</li><li>・GrassFX</li><li>・Shaderの修正</li><li>・照明（オブジェクトがある場合のみ）</li><li>・水面のアニメーションの追加（水面がある場合のみ）</li></ul>




  <div id="toc" class="toc tnt-number toc-center tnt-number border-element"><input type="checkbox" class="toc-checkbox" id="toc-checkbox-4" checked><label class="toc-title" for="toc-checkbox-4">Contents</label>
    <div class="toc-content">
    <ol class="toc-list open"><li><a href="#toc1" tabindex="0">ST Petersburg</a></li><li><a href="#toc2" tabindex="0">Anderstorp 2007</a></li><li><a href="#toc3" tabindex="0">Adria Raceway</a></li></ol>
    </div>
  </div>

<h2 class="wp-block-heading"><span id="toc1">ST Petersburg</span></h2>



<p>コースのダウンロードは<a href="https://www.shinacmod.com/assetto-corsa-mod-2020-08-14/#toc6" target="_blank" title="https://www.shinacmod.com/assetto-corsa-mod-2020-08-14/#toc6">以前書いた記事</a>にて。</p>



<p>以下のリンクからExtensionファイルをダウンロードしてSt_Petersburgファイル内に入れてください。</p>



<p><a rel="noopener" target="_blank" href="https://mega.nz/file/YVNyFaTL#oADwgkaJsaqixVto26c0GwhsfNr29EXRnsao9ZuxGcg" title="https://mega.nz/file/YVNyFaTL#oADwgkaJsaqixVto26c0GwhsfNr29EXRnsao9ZuxGcg">St_Petersburg_extension</a> (mega)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="728" height="410" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_st_petersburg_18-7-120-20-45-23-2.jpg" alt="" class="wp-image-1075" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_st_petersburg_18-7-120-20-45-23-2.jpg 728w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_st_petersburg_18-7-120-20-45-23-2-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_st_petersburg_18-7-120-20-45-23-2-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_st_petersburg_18-7-120-20-45-23-2-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_st_petersburg_18-7-120-20-45-23-2-320x180.jpg 320w" sizes="(max-width: 728px) 100vw, 728px" /></figure>



<p>変更点</p>



<ul class="wp-block-list"><li>・GrassFXの追加</li><li>・RainFXの追加</li><li>・水面のアニメーションの追加</li><li>・照明の追加</li><li>・シェーダーの修正（ホームストレートの反射の値を下げた＆適切なシェーダーへの変更）</li></ul>



<h2 class="wp-block-heading"><span id="toc2">Anderstorp 2007</span></h2>



<p>コースのダウンロードは以下のリンクから↓</p>




<a rel="noopener" target="_blank" href="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1039#p5538" title="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&amp;t=1039#p5538" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://s.wordpress.com/mshots/v1/http%3A%2F%2Fwww.assetto-fr.tk%2FAC-Forum%2Fviewtopic.php%3Ff%3D23%26t%3D1039%23p5538?w=320&#038;h=180" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1039#p5538</div><div class="blogcard-snippet external-blogcard-snippet"></div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1039#p5538" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.assetto-fr.tk</div></div></div></div></a>



<p>以下のリンクからファイルをダウンロードしてanderstorp2007ファイル内に入れてください。</p>



<p><a rel="noopener" target="_blank" href="https://mega.nz/file/EY8BjSwB#M6qOvA_wuqv0ffvnxV36awNnJnqe8oL9_wNg2ZFTyTc" title="https://mega.nz/file/EY8BjSwB#M6qOvA_wuqv0ffvnxV36awNnJnqe8oL9_wNg2ZFTyTc">anderstorp2007_extension</a> (mega)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="728" height="410" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_rss_formula_hybrid_2020_anderstorp2007_7-5-120-11-20-52-1.jpg" alt="" class="wp-image-1073" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_rss_formula_hybrid_2020_anderstorp2007_7-5-120-11-20-52-1.jpg 728w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_rss_formula_hybrid_2020_anderstorp2007_7-5-120-11-20-52-1-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_rss_formula_hybrid_2020_anderstorp2007_7-5-120-11-20-52-1-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_rss_formula_hybrid_2020_anderstorp2007_7-5-120-11-20-52-1-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_rss_formula_hybrid_2020_anderstorp2007_7-5-120-11-20-52-1-320x180.jpg 320w" sizes="(max-width: 728px) 100vw, 728px" /></figure>



<p>変更点</p>



<ul class="wp-block-list" id="block-f23b9c03-0f30-4608-aad7-9ce33becef4e"><li>・GrassFXの追加</li><li>・RainFXの追加</li><li>・タイヤ痕を走行距離で変化するようにした</li><li>・シェーダーの修正（適切なシェーダーへの変更＆旗の揺れ方を変更）</li></ul>



<h2 class="wp-block-heading"><span id="toc3">Adria Raceway</span></h2>



<p>コースのダウンロードは以下のリンクから↓</p>




<a rel="noopener" target="_blank" href="https://www.racedepartment.com/downloads/adria-raceway.3465/" title="Adria Raceway" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://s.wordpress.com/mshots/v1/https%3A%2F%2Fwww.racedepartment.com%2Fdownloads%2Fadria-raceway.3465%2F?w=320&#038;h=180" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">Adria Raceway</div><div class="blogcard-snippet external-blogcard-snippet">Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permane...</div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=https://www.overtake.gg/downloads/adria-raceway.3465/" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.overtake.gg</div></div></div></div></a>



<p>以下のリンクからファイルをダウンロードしてadriaファイル内に入れてください。</p>



<p><a rel="noopener" target="_blank" href="https://mega.nz/file/gJ0yXQYR#fZgA4puH4rHl_FSo57YM8W5iZQbl28qxikX2umL2ngc" title="https://mega.nz/file/gJ0yXQYR#fZgA4puH4rHl_FSo57YM8W5iZQbl28qxikX2umL2ngc">adria_extension</a> (mega)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="728" height="410" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_adria_18-7-120-20-50-0-1.jpg" alt="" class="wp-image-1076" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_adria_18-7-120-20-50-0-1.jpg 728w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_adria_18-7-120-20-50-0-1-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_adria_18-7-120-20-50-0-1-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_adria_18-7-120-20-50-0-1-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_gt4_bmw_m4_adria_18-7-120-20-50-0-1-320x180.jpg 320w" sizes="(max-width: 728px) 100vw, 728px" /></figure>



<p>変更点</p>



<ul class="wp-block-list" id="block-2555f340-4724-4154-a4f5-23f2c4a71f9e"><li>・GrassFXの追加</li><li>・RainFXの追加</li><li>・GrassFX追加に伴い既存の草を削除</li><li>・シェーダーの修正（適切なシェーダーへの変更＆全体の明るさ調整）</li><li>・コースマップ(map.png)の追加</li><li>・VAO-Patchの追加</li></ul>



<p>今回はここまで。</p>
]]></content:encoded>
					
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		<item>
		<title>【Assetto Corsa】コースのExtension設定集【雨】</title>
		<link>https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-2/</link>
					<comments>https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-2/#respond</comments>
		
		<dc:creator><![CDATA[shin956]]></dc:creator>
		<pubDate>Thu, 06 Aug 2020 11:27:11 +0000</pubDate>
				<category><![CDATA[Extension]]></category>
		<category><![CDATA[Detoroit]]></category>
		<category><![CDATA[Estoril]]></category>
		<category><![CDATA[雨]]></category>
		<guid isPermaLink="false">https://www.shinacmod.com/?p=901</guid>

					<description><![CDATA[作成したアセットコルサのコースのExtension設定（Config）を書いていきます。 私の環境はCustom Shaders Patch v0.1.62 preview15です。このバージョンはCSPの作者に寄付しな [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>作成したアセットコルサのコースのExtension設定（Config）を書いていきます。</p>



<p>私の環境はCustom Shaders Patch v0.1.62 preview15です。このバージョンはCSPの作者に寄付しないとダウンロードできません。詳しくは前回のExtensionの記事にて。</p>




<a rel="noopener" target="_blank" href="https://www.patreon.com/x4fab" title="Get more from Ilja Jusupov aka x4fab on Patreon" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://c7.patreon.com/https%3A%2F%2Fwww.patreon.com%2F%2Fcard-teaser-image%2Fcreator%2F1812988%3Fc=150365982913274936/selector/%23creator-teaser%2C.png" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">Get more from Ilja Jusupov aka x4fab on Patreon</div><div class="blogcard-snippet external-blogcard-snippet">Creating mods for Assetto Corsa racing simulator</div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=https://www.patreon.com/x4fab" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.patreon.com</div></div></div></div></a>



<p>設定内容は以下の通りです。</p>



<ul class="wp-block-list"><li>RainFX</li><li>GrassFX</li><li>Shaderの修正</li><li>照明（オブジェクトがある場合のみ）</li><li>水の表現を追加（水面がある場合のみ）</li></ul>




  <div id="toc" class="toc tnt-number toc-center tnt-number border-element"><input type="checkbox" class="toc-checkbox" id="toc-checkbox-6" checked><label class="toc-title" for="toc-checkbox-6">Contents</label>
    <div class="toc-content">
    <ol class="toc-list open"><li><a href="#toc1" tabindex="0">Detroit 1988</a></li><li><a href="#toc2" tabindex="0">Estoril 1988</a></li></ol>
    </div>
  </div>

<h2 class="wp-block-heading"><span id="toc1">Detroit 1988</span></h2>



<p>最近リワークバージョンが出たので以下のリンクからダウンロードしてください。</p>




<a rel="noopener" target="_blank" href="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1027&#038;p=5526&#038;hilit=Detroit#p5526" title="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&amp;t=1027&amp;p=5526&amp;hilit=Detroit#p5526" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://s.wordpress.com/mshots/v1/http%3A%2F%2Fwww.assetto-fr.tk%2FAC-Forum%2Fviewtopic.php%3Ff%3D23%26t%3D1027%26p%3D5526%26hilit%3DDetroit%23p5526?w=320&#038;h=180" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1027&p=5526&hilit=Detroit#p5526</div><div class="blogcard-snippet external-blogcard-snippet"></div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1027&#038;p=5526&#038;hilit=Detroit#p5526" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.assetto-fr.tk</div></div></div></div></a>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-1024x576.jpg" alt="" class="wp-image-904" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-1024x576.jpg 1024w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-768x432.jpg 768w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-1536x864.jpg 1536w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min-320x180.jpg 320w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_detroit1988_6-7-120-20-11-1-min.jpg 728w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>detroit1988/extension/ext_config.iniの記述を以下のように書き換えてください。</p>


<p><code></code></p>
<p><code></code></p>
<p><code></code></p><code>
<ol style="list-style:decimal-leading-zero outside;in-left:0;padding-left:36px;margin:0;background-color:#EEF;color:#000;">
<li style="background-color:#EFF;">[INCLUDE]</li>
<li style="background-color:#EEF;">INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[GRASS_FX]</li>
<li style="background-color:#EFF;">GRASS_MATERIALS = grass?</li>
<li style="background-color:#EEF;">OCCLUDING_MATERIALS = road?, rmbl?</li>
<li style="background-color:#EFF;">SHAPE_SIZE = 2</li>
<li style="background-color:#EEF;">MASK_MAIN_THRESHOLD = -1</li>
<li style="background-color:#EFF;">MASK_RED_THRESHOLD = 0</li>
<li style="background-color:#EEF;">MASK_MIN_LUMINANCE = -1</li>
<li style="background-color:#EFF;">MASK_MAX_LUMINANCE = 1</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[Material_Water]</li>
<li style="background-color:#EEF;">Meshes=water?</li>
<li style="background-color:#EFF;">Type=OCEAN</li>
<li style="background-color:#EEF;">UseNormalMapTwice=0</li>
<li style="background-color:#EFF;">UseAlphaFromDiffuse=0</li>
<li style="background-color:#EEF;">UseRecommendedTextures=1</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[SPECTATORS]</li>
<li style="background-color:#EFF;">MESHES = ?public?, ?crowd?, ?people?</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[LIGHTING]</li>
<li style="background-color:#EEF;">LIT_MULT = 1</li>
<li style="background-color:#EFF;">SPECULAR_MULT = 1 </li>
<li style="background-color:#EEF;">CAR_LIGHTS_LIT_MULT = 1 </li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[LIGHT_SERIES_0]</li>
<li style="background-color:#EFF;">DESCRIPTION=Street Lights</li>
<li style="background-color:#EEF;">ACTIVE=1</li>
<li style="background-color:#EFF;">MATERIALS=lightin</li>
<li style="background-color:#EEF;">DIRECTION = 0,-1,0</li>
<li style="background-color:#EFF;">OFFSET = 0, 0, 0</li>
<li style="background-color:#EEF;">SPOT = 180</li>
<li style="background-color:#EFF;">SPOT_SHARPNESS = 0.9</li>
<li style="background-color:#EEF;">RANGE = 45</li>
<li style="background-color:#EFF;">RANGE_GRADIENT_OFFSET = 0.4</li>
<li style="background-color:#EEF;">FADE_AT = 700</li>
<li style="background-color:#EFF;">FADE_SMOOTH = 30</li>
<li style="background-color:#EEF;">COLOR = 255, 209, 178, 0.035</li>
<li style="background-color:#EFF;">SINGLE_FREQUENCY = 0</li>
<li style="background-color:#EEF;">CONDITION = NIGHT_SMOOTH</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[MATERIAL_ADJUSTMENT_0]</li>
<li style="background-color:#EFF;">DESCRIPTION=street light emissive</li>
<li style="background-color:#EEF;">ACTIVE=1</li>
<li style="background-color:#EFF;">MATERIALS=lightin</li>
<li style="background-color:#EEF;">KEY_0=ksEmissive</li>
<li style="background-color:#EFF;">VALUE_0= 255, 244, 229, 0.5</li>
<li style="background-color:#EEF;">VALUE_0_OFF= 0</li>
<li style="background-color:#EFF;">KEY_1 = ksAlphaRef</li>
<li style="background-color:#EEF;">VALUE_1 = -193</li>
<li style="background-color:#EFF;">VALUE_1_OFF = 0, 0, 0</li>
<li style="background-color:#EEF;">CONDITION = NIGHT_SMOOTH</li>
<li style="background-color:#EFF;">RANGE = 45</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[LIGHT_SERIES_1]</li>
<li style="background-color:#EEF;">DESCRIPTION=Street Lights</li>
<li style="background-color:#EFF;">ACTIVE=1</li>
<li style="background-color:#EEF;">MATERIALS=tun_lamp</li>
<li style="background-color:#EFF;">DIRECTION = 0,-1,0</li>
<li style="background-color:#EEF;">OFFSET = 0, 0, 0</li>
<li style="background-color:#EFF;">SPOT = 180</li>
<li style="background-color:#EEF;">SPOT_SHARPNESS = 0.9</li>
<li style="background-color:#EFF;">RANGE = 45</li>
<li style="background-color:#EEF;">RANGE_GRADIENT_OFFSET = 0.4</li>
<li style="background-color:#EFF;">FADE_AT = 700</li>
<li style="background-color:#EEF;">FADE_SMOOTH = 30</li>
<li style="background-color:#EFF;">COLOR = 255, 209, 178, 0.02</li>
<li style="background-color:#EEF;">SINGLE_FREQUENCY = 0</li>
<li style="background-color:#EFF;">CONDITION = NIGHT_SMOOTH</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[MATERIAL_ADJUSTMENT_1]</li>
<li style="background-color:#EEF;">DESCRIPTION=street light emissive</li>
<li style="background-color:#EFF;">ACTIVE=1</li>
<li style="background-color:#EEF;">MATERIALS=tun_lamp</li>
<li style="background-color:#EFF;">KEY_0=ksEmissive</li>
<li style="background-color:#EEF;">VALUE_0= 255, 244, 229, 0.2</li>
<li style="background-color:#EFF;">VALUE_0_OFF= 0</li>
<li style="background-color:#EEF;">KEY_1 = ksAlphaRef</li>
<li style="background-color:#EFF;">VALUE_1 = -193</li>
<li style="background-color:#EEF;">VALUE_1_OFF = 0, 0, 0</li>
<li style="background-color:#EFF;">CONDITION = NIGHT_SMOOTH</li>
<li style="background-color:#EEF;">RANGE = 45</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[SHADER_REPLACEMENT_...]</li>
<li style="background-color:#EFF;">ACTIVE = 1   </li>
<li style="background-color:#EEF;">MATERIALS = flag1</li>
<li style="background-color:#EFF;">BLEND_MODE = ALPHA_TEST</li>
<li style="background-color:#EEF;">PROP_0 = distortion, 0.05</li>
<li style="background-color:#EFF;">PROP_1 = frequency, 2</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[RAIN_FX]</li>
<li style="background-color:#EEF;">PUDDLES_MATERIALS = road?, rdta01</li>
<li style="background-color:#EFF;">SOAKING_MATERIALS = </li>
<li style="background-color:#EEF;">SMOOTH_MATERIALS = </li>
<li style="background-color:#EFF;">ROUGH_MATERIALS =  grass?</li>
<li style="background-color:#EEF;">LINES_MATERIALS = </li>
<li style="background-color:#EFF;">RELIEF_MATERIALS =  '{ dynamic:no &amp; !Bx? }'</li>
</ol>
</code><p><code></code></p>
<p><code></code></p>
<p><code></code></p>


<h2 class="wp-block-heading"><span id="toc2">Estoril 1988</span></h2>



<p>最近リワークバージョンが出たので以下のリンクからダウンロードしてください。</p>




<a rel="noopener" target="_blank" href="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1024&#038;p=5523&#038;hilit=Estoril#p5523" title="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&amp;t=1024&amp;p=5523&amp;hilit=Estoril#p5523" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://s.wordpress.com/mshots/v1/http%3A%2F%2Fwww.assetto-fr.tk%2FAC-Forum%2Fviewtopic.php%3Ff%3D23%26t%3D1024%26p%3D5523%26hilit%3DEstoril%23p5523?w=320&#038;h=180" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1024&p=5523&hilit=Estoril#p5523</div><div class="blogcard-snippet external-blogcard-snippet"></div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1024&#038;p=5523&#038;hilit=Estoril#p5523" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.assetto-fr.tk</div></div></div></div></a>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-1024x576.jpg" alt="" class="wp-image-905" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-1024x576.jpg 1024w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-768x432.jpg 768w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-1536x864.jpg 1536w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min-320x180.jpg 320w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_supra_jgtc_estoril1988_6-7-120-20-14-36-min.jpg 728w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>estoril1988/extension/ext_config.iniの記述を以下のように書き換えてください。</p>


<p><code></code></p>
<p><code></code></p><code>
<ol style="list-style:decimal-leading-zero outside;in-left:0;padding-left:36px;margin:0;background-color:#EEF;color:#000;">
<li style="background-color:#EFF;">[INCLUDE]</li>
<li style="background-color:#EEF;">INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[GRASS_FX]</li>
<li style="background-color:#EFF;">GRASS_MATERIALS = grass?</li>
<li style="background-color:#EEF;">OCCLUDING_MATERIALS = road?, rmbl?</li>
<li style="background-color:#EFF;">SHAPE_SIZE = 2</li>
<li style="background-color:#EEF;">MASK_MAIN_THRESHOLD = -1</li>
<li style="background-color:#EFF;">MASK_RED_THRESHOLD = 0</li>
<li style="background-color:#EEF;">MASK_MIN_LUMINANCE = -1</li>
<li style="background-color:#EFF;">MASK_MAX_LUMINANCE = 1</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[SPECTATORS]</li>
<li style="background-color:#EEF;">MESHES = ?public?, ?crowd?, ?people?</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[SHADER_REPLACEMENT_...]</li>
<li style="background-color:#EFF;">ACTIVE = 1   </li>
<li style="background-color:#EEF;">MATERIALS = anten01</li>
<li style="background-color:#EFF;">SHADER = ksPerPixelAT</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[SHADER_REPLACEMENT_...]</li>
<li style="background-color:#EEF;">ACTIVE = 1   </li>
<li style="background-color:#EFF;">MATERIALS = flag1</li>
<li style="background-color:#EEF;">BLEND_MODE = ALPHA_TEST</li>
<li style="background-color:#EFF;">PROP_0 = distortion, 0.05</li>
<li style="background-color:#EEF;">PROP_1 = frequency, 2</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[RAIN_FX]</li>
<li style="background-color:#EFF;">PUDDLES_MATERIALS = road?</li>
<li style="background-color:#EEF;">SOAKING_MATERIALS = </li>
<li style="background-color:#EFF;">SMOOTH_MATERIALS = </li>
<li style="background-color:#EEF;">ROUGH_MATERIALS =  grass?, grvl1</li>
<li style="background-color:#EFF;">LINES_MATERIALS = </li>
<li style="background-color:#EEF;">RELIEF_MATERIALS =  '{ dynamic:no &amp; !Bx? }'</li>
</ol>
</code><p><code></code></p>
<p><code></code></p>


<p>今回はここまで。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>【Assetto Corsa】CSPのExtensionでコースの修正をする【雨】</title>
		<link>https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-1/</link>
					<comments>https://www.shinacmod.com/assetto-corsa-csp-extension-rain-fix-1/#comments</comments>
		
		<dc:creator><![CDATA[shin956]]></dc:creator>
		<pubDate>Wed, 05 Aug 2020 12:44:11 +0000</pubDate>
				<category><![CDATA[Extension]]></category>
		<category><![CDATA[Adelaide]]></category>
		<category><![CDATA[雨]]></category>
		<guid isPermaLink="false">https://www.shinacmod.com/?p=884</guid>

					<description><![CDATA[アセットコルサでCustom Shaders Patchを導入している方は多いと思いますが、最近有料でPreview版が出ています。雨の進化が控えめに言ってすごいです！ Get more from Ilja Jusupo [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>アセットコルサでCustom Shaders Patchを導入している方は多いと思いますが、最近有料でPreview版が出ています。雨の進化が控えめに言ってすごいです！</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Assetto Corsa - Rain on windscreen" width="1256" height="707"  data-youtube="eyJ0aXRsZSI6IkFzc2V0dG8gQ29yc2EgLSBSYWluIG9uIHdpbmRzY3JlZW4iLCJ2aWRlb19pZCI6ImY5MzBmOWlOblBzIn0=" src="https://www.youtube.com/embed/f930f9iNnPs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>




<a rel="noopener" target="_blank" href="https://www.patreon.com/x4fab" title="Get more from Ilja Jusupov aka x4fab on Patreon" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://c7.patreon.com/https%3A%2F%2Fwww.patreon.com%2F%2Fcard-teaser-image%2Fcreator%2F1812988%3Fc=150365982913274936/selector/%23creator-teaser%2C.png" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">Get more from Ilja Jusupov aka x4fab on Patreon</div><div class="blogcard-snippet external-blogcard-snippet">Creating mods for Assetto Corsa racing simulator</div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=https://www.patreon.com/x4fab" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.patreon.com</div></div></div></div></a>



<p>ここから1ドル以上？寄付すればCSPの最新版がダウンロードできます。支払方法はPayPalがいいでしょう。ContentManagerにドラッグ＆ドロップでインストールできます。</p>



<p>そこで今回は自分用に作成したExtensionのConfigを公開したいと思います。内容は</p>



<ul class="wp-block-list"><li>RainFX</li><li>GrassFX</li><li>Shaderの修正</li><li>照明（オブジェクトがある場合のみ）</li><li>水の表現を追加（水面がある場合のみ）</li></ul>



<p>というようなものです。数値を細かく詰めてはいないので過度な期待はしないでください。</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-1024x576.jpg" alt="" class="wp-image-886" width="714" height="401" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-1024x576.jpg 1024w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-768x432.jpg 768w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-1536x864.jpg 1536w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988-320x180.jpg 320w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_detroit1988.jpg 728w" sizes="(max-width: 714px) 100vw, 714px" /><figcaption>左：RainFX追加後、右：何もしていない状態</figcaption></figure>



<h2 class="wp-block-heading">Adelaide 1988</h2>



<p>最近リワークバージョンが出たので以下のリンクからダウンロードしてください。</p>




<a rel="noopener" target="_blank" href="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1043&#038;hilit=1988" title="http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&amp;t=1043&amp;hilit=1988" class="blogcard-wrap external-blogcard-wrap a-wrap cf"><div class="blogcard external-blogcard eb-left cf"><div class="blogcard-label external-blogcard-label"><span class="fa"></span></div><figure class="blogcard-thumbnail external-blogcard-thumbnail"><img loading="lazy" decoding="async" src="https://s.wordpress.com/mshots/v1/http%3A%2F%2Fwww.assetto-fr.tk%2FAC-Forum%2Fviewtopic.php%3Ff%3D23%26t%3D1043%26hilit%3D1988?w=320&#038;h=180" alt="" class="blogcard-thumb-image external-blogcard-thumb-image" width="320" height="180" /></figure><div class="blogcard-content external-blogcard-content"><div class="blogcard-title external-blogcard-title">http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1043&hilit=1988</div><div class="blogcard-snippet external-blogcard-snippet"></div></div><div class="blogcard-footer external-blogcard-footer cf"><div class="blogcard-site external-blogcard-site"><div class="blogcard-favicon external-blogcard-favicon"><img loading="lazy" decoding="async" src="https://www.google.com/s2/favicons?domain=http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&#038;t=1043&#038;hilit=1988" alt="" class="blogcard-favicon-image external-blogcard-favicon-image" width="16" height="16" /></div><div class="blogcard-domain external-blogcard-domain">www.assetto-fr.tk</div></div></div></div></a>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-1024x576.jpg" alt="" class="wp-image-889" srcset="https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-1024x576.jpg 1024w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-300x169.jpg 300w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-768x432.jpg 768w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-1536x864.jpg 1536w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-120x68.jpg 120w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-160x90.jpg 160w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988-320x180.jpg 320w, https://www.shinacmod.com/wp-content/uploads/2020/08/Screenshot_adelaide1988.jpg 728w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>adelaide1988/extension/ext_config.iniの記述を以下のように書き換えてください。</p>


<p><code></code></p>
<p><code></code></p><code>
<ol style="list-style:decimal-leading-zero outside;in-left:0;padding-left:36px;margin:0;background-color:#EEF;color:#000;">
<li style="background-color:#EFF;">[LIGHTING]</li>
<li style="background-color:#EEF;">LIT_MULT = 1</li>
<li style="background-color:#EFF;">SPECULAR_MULT = 1 </li>
<li style="background-color:#EEF;">CAR_LIGHTS_LIT_MULT = 1 </li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[GRASS_FX]</li>
<li style="background-color:#EFF;">GRASS_MATERIALS = grass2,grassberm1,sand_road5</li>
<li style="background-color:#EEF;">OCCLUDING_MATERIALS_ALPHA = </li>
<li style="background-color:#EFF;">OCCLUDING_MATERIALS = </li>
<li style="background-color:#EEF;">ORIGINAL_GRASS_MATERIALS = </li>
<li style="background-color:#EFF;">TRIM_PERIOD = THURSDAY</li>
<li style="background-color:#EEF;">MASK_BLUR = 1</li>
<li style="background-color:#EFF;">MASK_MAIN_THRESHOLD = 0.3</li>
<li style="background-color:#EEF;">MASK_RED_THRESHOLD = 0</li>
<li style="background-color:#EFF;">MASK_MIN_LUMINANCE = -1</li>
<li style="background-color:#EEF;">MASK_MAX_LUMINANCE = 0.13</li>
<li style="background-color:#EFF;">SHAPE_SIZE = 1, 1.4</li>
<li style="background-color:#EEF;">SHAPE_TIDY = 1, 0</li>
<li style="background-color:#EFF;">SHAPE_CUT = 1, 0.5</li>
<li style="background-color:#EEF;">TEXTURE = grass_fx/highlands.dds</li>
<li style="background-color:#EFF;">TEXTURE_GRID = 8, 3</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[MATERIAL_ADJUSTMENT_0]</li>
<li style="background-color:#EEF;">MATERIALS = grassberm1</li>
<li style="background-color:#EFF;">KEY_0 = magicMult</li>
<li style="background-color:#EEF;">VALUE_0 = 1</li>
<li style="background-color:#EFF;">OFF_VALUE_0 = 0</li>
<li style="background-color:#EEF;">KEY_1 = multR</li>
<li style="background-color:#EFF;">VALUE_1 = 0.5</li>
<li style="background-color:#EEF;">OFF_VALUE_1 = 0</li>
<li style="background-color:#EFF;">KEY_2 = multG</li>
<li style="background-color:#EEF;">VALUE_2 = 0.5</li>
<li style="background-color:#EFF;">OFF_VALUE_2 = 0</li>
<li style="background-color:#EEF;">KEY_3 = multB</li>
<li style="background-color:#EFF;">VALUE_3 = 0.5</li>
<li style="background-color:#EEF;">OFF_VALUE_3 = 0</li>
<li style="background-color:#EFF;">KEY_4 = multA</li>
<li style="background-color:#EEF;">VALUE_4 = 0.5, 0.5</li>
<li style="background-color:#EFF;">OFF_VALUE_4 = 0</li>
<li style="background-color:#EEF;">KEY_5 = ksDiffuse</li>
<li style="background-color:#EFF;">VALUE_5 = 0.9</li>
<li style="background-color:#EEF;">OFF_VALUE_5 = 0.5</li>
<li style="background-color:#EFF;">KEY_6 = ksAmbient</li>
<li style="background-color:#EEF;">VALUE_6 = 0.9</li>
<li style="background-color:#EFF;">OFF_VALUE_6 = 0.4</li>
<li style="background-color:#EEF;">ACTIVE = 1</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[SHADER_REPLACEMENT_0]</li>
<li style="background-color:#EFF;">ACTIVE = 1</li>
<li style="background-color:#EEF;">MATERIALS = grassberm1</li>
<li style="background-color:#EFF;">SHADER = ksMultilayer</li>
<li style="background-color:#EEF;">RESOURCE_0 = txDiffuse</li>
<li style="background-color:#EFF;">RESOURCE_TEXTURE_0 = grassberm1-2.dds</li>
<li style="background-color:#EEF;">RESOURCE_1 = txMask</li>
<li style="background-color:#EFF;">RESOURCE_TEXTURE_1 = 007grass-mask2.dds</li>
<li style="background-color:#EEF;">RESOURCE_2 = txDetailR</li>
<li style="background-color:#EFF;">RESOURCE_TEXTURE_2 = 006grass-detail18c.dds</li>
<li style="background-color:#EEF;">RESOURCE_3 = txDetailG</li>
<li style="background-color:#EFF;">RESOURCE_TEXTURE_3 = 009grass-detail26c.dds</li>
<li style="background-color:#EEF;">RESOURCE_4 = txDetailB</li>
<li style="background-color:#EFF;">RESOURCE_TEXTURE_4 = 009grass-detail26d.dds</li>
<li style="background-color:#EEF;">RESOURCE_5 = txDetailA</li>
<li style="background-color:#EFF;">RESOURCE_TEXTURE_5 = grass-detail19_25.dds</li>
<li style="background-color:#EEF;">PROP_0 = magicMult, 1</li>
<li style="background-color:#EFF;">PROP_1 = ksDiffuse, 1.1</li>
<li style="background-color:#EEF;">PROP_2 = ksAmbient, 1.1</li>
<li style="background-color:#EFF;">PROP_3 = multB, 0.2</li>
<li style="background-color:#EEF;">PROP_4 = multG, 0.2</li>
<li style="background-color:#EFF;">PROP_5 = multR, 0.6</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[INCLUDE]</li>
<li style="background-color:#EEF;">INCLUDE = common/conditions.ini</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[LIGHT_SERIES_0]</li>
<li style="background-color:#EFF;">DESCRIPTION=Street Lights</li>
<li style="background-color:#EEF;">ACTIVE=1</li>
<li style="background-color:#EFF;">MATERIALS=lightin,ha_lamp</li>
<li style="background-color:#EEF;">DIRECTION = 0,-1,0</li>
<li style="background-color:#EFF;">OFFSET = 0, 0, 0</li>
<li style="background-color:#EEF;">SPOT = 180</li>
<li style="background-color:#EFF;">SPOT_SHARPNESS = 0.9</li>
<li style="background-color:#EEF;">RANGE = 45</li>
<li style="background-color:#EFF;">RANGE_GRADIENT_OFFSET = 0.4</li>
<li style="background-color:#EEF;">FADE_AT = 700</li>
<li style="background-color:#EFF;">FADE_SMOOTH = 30</li>
<li style="background-color:#EEF;">COLOR = 255, 209, 178, 0.035</li>
<li style="background-color:#EFF;">SINGLE_FREQUENCY = 0</li>
<li style="background-color:#EEF;">CONDITION = NIGHT_SMOOTH</li>
<li style="background-color:#EFF;"></li>
<li style="background-color:#EEF;">[MATERIAL_ADJUSTMENT_0]</li>
<li style="background-color:#EFF;">DESCRIPTION=street light emissive</li>
<li style="background-color:#EEF;">ACTIVE=1</li>
<li style="background-color:#EFF;">MATERIALS=lightin,ha_lamp</li>
<li style="background-color:#EEF;">KEY_0=ksEmissive</li>
<li style="background-color:#EFF;">VALUE_0= 255, 244, 229, 0.5</li>
<li style="background-color:#EEF;">VALUE_0_OFF= 0</li>
<li style="background-color:#EFF;">KEY_1 = ksAlphaRef</li>
<li style="background-color:#EEF;">VALUE_1 = -193</li>
<li style="background-color:#EFF;">VALUE_1_OFF = 0, 0, 0</li>
<li style="background-color:#EEF;">CONDITION = NIGHT_SMOOTH</li>
<li style="background-color:#EFF;">RANGE = 45</li>
<li style="background-color:#EEF;"></li>
<li style="background-color:#EFF;">[RAIN_FX]</li>
<li style="background-color:#EEF;">PUDDLES_MATERIALS = road?</li>
<li style="background-color:#EFF;">SOAKING_MATERIALS = </li>
<li style="background-color:#EEF;">SMOOTH_MATERIALS = </li>
<li style="background-color:#EFF;">ROUGH_MATERIALS =  grass2,grassberm1,sand_road5,grvl01</li>
<li style="background-color:#EEF;">LINES_MATERIALS = </li>
<li style="background-color:#EFF;">RELIEF_MATERIALS =  '{ dynamic:no &amp; !Bx? }'</li>
</ol>
</code><p><code></code></p>
<p><code></code></p>


<p>コードを書くと1記事が長くなってしまいますね。今回は以上です。</p>
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